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Ev Clark's avatar

This is great! It's like a Grand Unified Theory of game review, combining blunder checks, Aagard's 3 Qs, and Nick Vasquez's "got it wrong/didn't see it" into one simple system. The only thing that I can't find a place for here is time management. If you make a mistake primarily as a result of time pressure from playing too slowly earlier in the game, how would you categorize that?

Michał Kaczmarek's avatar

When applying this system to post game analysis (let's say we are talking about a serious OTB 90+30 game), how much effort would you put into it? Specifically, would you go over all the moves (which could easily take as much time as the game itself e.g. 3-4 hours), or would you focus on a few key moves? If only key moves, how would you choose these key moves?

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