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Ev Clark's avatar

This is great! It's like a Grand Unified Theory of game review, combining blunder checks, Aagard's 3 Qs, and Nick Vasquez's "got it wrong/didn't see it" into one simple system. The only thing that I can't find a place for here is time management. If you make a mistake primarily as a result of time pressure from playing too slowly earlier in the game, how would you categorize that?

Neural Foundry's avatar

The two-layer diagnostic system is genius - seperating 'saw it wrong' from 'didn't see it' makes your post-game reviews way more actionable. I used to just beat myself up after blunders without understanding WHY I messed up, but now I can actually target the specific breakdown. Step 4 is probly my biggest weakness, I find a move I like and just play it without asking what comes next.

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